1990: Cholly and Flytrap

The New Adventures of Cholly and Flytrap: Till Death Do Us Part (1990) #1-3,
The Original Adventures of Cholly and Flytrap (1991)
by Arthur Suydam

Cholly and Flytrap originally ran in Epic Illustrated in the early 80s. From what I remember, it was a pretty limited concept: It was about two… mutants? or something? … roaming around a very muddy planet, fighting other creatures? And it was nigh-unreadable, as far as I can recall.

But very pretty.

So how on Earth is Suydam going to expand that into 150 pages in this miniseries?

I thought the obvious way was to just spend most of the time in flashbacks back to a place where it’s not just mud and killing, and opening to this first spread, I thought: “Aha! I’m a genius! I guessed it! So… is that… Flytrap? Cholly? What!”

The other thing that’s really obvious upon seeing this spread is that Suydam is going to give us a lot of plot and many characters, and that he’s cutting back on the complexity of the artwork a lot. I mean, it’s still quite impressively gnarly, but it’s nowhere near what he was doing a decade earlier, where every page looked like Frank Frazetta.

But then it turns out I was wrong: This wasn’t really set in the Chollyverse at all: Instead we’re now on a sorta retro-futuristic 50s Earth, and this doesn’t really have much to do with anything that’s happened before. This is basically a (very violent) screwball comedy. A romp where people move all over the planet, kidnapping each other and saving each other, with a couple of crime bosses and lots of boxing thrown in.

Well, I’m aboard with that: That sounds a lot more fun than 150 pages of mud and flashbacks.

Not that there aren’t problems here. Suydam is very very wordy, and he’s got a lot of plot to fit into these 150 pages. Which means that some of the scenes get rather hard to read, like the above. I had to look at the sequence a couple times before I realised that Flytrap (the fat guy (who varies a lot in dimensions from panel to panel)) fell down a trap door, and didn’t just, like, tip over.

Suydam’s artwork is all about the EC artists… all of them. You can pick them on a panel to panel basis (Williamson, Elder, Engels), but what’s he going for here? My first thought was Moebius, but that’s perhaps mostly because of the colouring, but perhaps it’s… Severin?

OK, so the homunculus was offputting, but the missing penis didn’t bother her? Sheesh! Picky!

This is like… Kurtzman and Elder with layouts by Eisner? I love it.

While there’s a lot of the elements here that’d you’d expect in a 50s-throwback hyper-violent screwball heist movie comic book, perhaps the most surprising element here is that there’s a bunch of gay characters here. Mostly played for laughs (but everything here is), and when a guy with “boy toy” on his t-shirt was summarily bludgeoned to death three panels after he was introduced, I was all “eh”.

But Suydam then really goes for a tragic sub-plot of sexual abuse and true love and stuff.

Of course, it ends the prescribed way: (SPOILERS.) All the gay characters are killed off before the end, so…

I was really taken by this sudden spread where everything turns blood red and very confusing. As it shouldbe.

Whenever an action movie takes a break to do some character building, there’s always some young person whining “YOU”RE NOT MY FATHER! YOU WEREN”T THERE FOR ME WHEN I GREW UP!”

Suydam here throws that convention on its head by having the father build character by saying the he wasn’t there for his son while growing up! I’m astounded.

The denouement is suitably chaotic and surprisingly exciting.

So… that’s a really odd 150 pages for somebody to create. It’s pretty original, and while it does conform structurally to how somebody would have made a movie out of this plot in the 50s, it’s surprising in many ways.

The month after the New Adventures had finished, Epic released a collection of the Epic Illustrated material.

It’s a handsome album-sized reproduction of the material, which is (as you can see) a lot more detailed than the new series.

But the stories basically don’t really go anywhere. I suspect a lot of puffing was going on during the creation of these pieces.

We also get a portfolio of random Suydam artwork.

Alex Chuy writes in Amazing Heroes #197, page 79:

[…]

The Original Alventures of Cholly
and Flytrap is what Epic calls it.
Through this graphic novel compila-
tion from the pages of the nov defunct
Epic Magazine, we get to follow
Cholly and Flytrap through a series
of vignettes; while the tales them-
selves aren’t overly memorable, the
characters, the artwork and the world
that writer/artist Arthur Suydam cre-
ates are. He populates his uorld with
walking slugs, giant insects and flying
breasts. In a battle against a wily
opponent, amid many barbs and much
profanity, Flytrap rises momentarily
to give his adversary the finger, and
promptly gets his hand blown off. It’s
really quite hilarious in a warped sort
of way, and pretty much represents the
tone of the entire book.
Suydam’s line-work and character
poses can’t help but draw comparisons
to Frazetta. The comparisons are even
more evident in a portfolio that
concludes with a haunting image of
a slumped Flytrap with trio of arrows
embedded in his chest.

I was unable to find any contemporaneous reviews of the three-part series, though.

All of this was released in a collected edition by Titan in 2015, and a smaller? edition by Radical in 2010:

Oh wow:

In the original Epic editions, Wilmer was clearly a very effeminate male, who becomes involved in a clandestine affair with the character The Champ. A sympathetic, if stereotyped gay character, but with depth and being portrayed in an gay relationship with bedroom scenes in a Marvel comic book, still a fairly bold step back then.

In the new version, Wilmer is, without any art changes, female. And refers to “herself” as such. Some characters still refer to Wilmer as male, but new text has been added to have “her” object to this. Here are three examples.

Here’s a review of the series:

Cholly & Flytrap isn’t a bad comic, but it’s not a good comic either. It really wants to be good and has quality moments, but its problems hold it back. There’s a lot of enthusiasm here, but that doesn’t save it from doing something wrong. If this comic isn’t a metaphor for how Suydam looked at the end of the table scandal, I don’t know what is.

Table scandal!?

Scandalo!:

The controversy began Friday morning with creator Jim Zub bringing to attention via Twitter the questionable actions of a then-unnamed creator. “To the ‘big’ name creator who took 4 (!) artist alley table spaces, forcing other people from their assigned spot, you are human garbage.”

Anyway.

1990: The Last American

The Last American (1990) #1-4
by Alan Grant, John Wagner and Michael McMahon

This starts off in a pretty portentous way, even for a post-apocalyptic late-80s comic book…

Oh! McMahon! I really enjoy his artwork: It’s angular and busy, but very readable.

The book gets off to a pretty good start, with a comedy sidekick robot (I think those are required by law) and no recap of the situation: It’s pretty obvious what’s going on anyway (nuclear war, everybody dead except one guy in cryo sleep (that Last American, you know)). It nice to see a comic that doesn’t treat the readers like total morons.

And then halfway through the first issue, we get some pages to bring us total morons up to speed.

*sigh*

Wow, that’s a… sturdy?… character design. Yeah. Sturdy.

Even for post-apocalyptic late-80s comic books, the scenes are pretty hokey. Yeah, sure, finding a cassette player that plays half a line of “America” before sputtering out sure is convenient… Which makes me wonder: Am I just reading this wrong? Is this supposed to be a parody of post-apocalyptic late-80s comic books? Probably not? But perhaps we’re supposed to have a shared kind of “heh heh, this is pretty hokey” thing going on with the creators?

I don’t know… this book goes through all the standard set pieces with such obsessional devotion to the genre (see “GOD WHY HAVE YOU FORSAKEN ME” above) that it rather… makes you go… “hm”.

Anyway, McMahon’s artwork is a delight. It gets progressively more McMahonish as the series progresses.

Not many people know that this is where Lin Manuel-Miranda got his idea for the Hamilton musical.

Anyway… OK, perhaps I may have come off a bit too dismissive of this book here. It is a brisk read, and as these things go, it’s pretty entertaining. It is perhaps the atmosphere of… worthiness… that’s off-putting for me. The plot is so standard that the Very Seriousness Of The Satire We’re Doing Here (or whatever they thought they were doing) is somewhat eyeball-roll-inducing.

Paul Carbonari writes in Amazing Heroes #187, page 77

Judging by issue #1 (“Goodnight,
Poughkeepsie”), The Inst American
is a top-notch series that deserves full
attention from the comics readership.
Grant and Wagner have produced,
perhaps, the best collaborative effort
of their joint writing career, and Mike
McMahon has produced superb art
that is, perhaps again, the very best
work of his career. His exaggerated
style is under super, refined control
in the premiere issue, and is perfectly
in Ikeeping with the nightmarish and
awfully sedate scenario as laid out by
the writers.

[…]

Further, there is an ever-present
aspect of humor provided by Charlie,
one of the last American’s robotic
assistants.

[…]

Absurdity is the dominant theme
running through The Inst American:
the absolute absurdity of mutually
assured destruction, the absurdity of
one man being left alive to survey the
madness of Man, the absurdity of the
indestructibility of banal catch-phrases
generated by an absurd media• ma-
chine, and, more than anything, the
absurdity of nationalistic machismo
which drives countries to destroy
themselves by being foolish enough to
wage war. The absurdity is sickening,
but The Last American is not.

Somebody writes in Amazing Heroes Preview Special #11, page 66

Okay, I’ll come clean about it—The Last
American preview last time was a pile of
porkies. Well, I’ve got to keep myself enter-
tained, considering the title has appeared on
my list of allocated previews every six months
since 1985. Do you realize that if you’d taken
$1.75 per issue for this series and placed it
in a British deposit account when the series
was first announced in 1984 you’d almost
have doubled your money by now? There is
however, light on the horizon. Mike McMahon
has now completed three issues, and word
has it that The Last American may well
appear before the year’s out. I wouldn’t be
holding my breath if I were you, but in honor
of this brave piece of scheduling, and with
a nostalgic tear in the corner of my eye (and
certainly nothing to do with a crass attempt
to be paid twice for the same piece of writing)
I take you back to my very first Last Ameri-
can preview.
“The Last American is Ulysses Samuel
Straker, who is pronounced Holocaust
Commander by the president when the
bombs are about to fall on the U.S.A. He’s
also given carte blanche to act as he sees
fit in any circumstances in order to recreate
a post-holocaust U.S.A. and placed in sus-
pended animation to sleep through the
catastrophe, emerging at an unspecified time
in the future.”
There: masterfully restrained yet tantaliz-
ingly informative at the same time, wasn’t it?

Ah, OK, that makes sense: It’s been in production since the mid-80s, but was finally published in 1990. It would probably have made more of an impact being published in 1985.

Here’s from a previous Previews:

A moment’s respect there. Cast your minds
Champions, there were two number one
singles for Prince, and Ghostbusters was re-
leased. And then there was the second A.MAZ„
ING HFROFS PREVIEW SPECIAL, in which
The last American was first mentioned to an
a success the PREVIEW SPECIAL would be,
and who could have predicted that with the
decade drawing to a close, we’d still waiting
for The last American? Let me brush that
tear of nostalgia from my eye.
Well, the honest to gcxxlness progress bulle-
tin is that in between reading baseball ency-
and rescuing dogs from canals,
Mike McMahon has finished drawing the first
issue. Now don’t you get too carried away,
though. because with Arsenal possibly due to
win their first League Championship in 19
years and Liverpool chasing them every inch
of the way it’s likely to be a stressful time for
Mick, the Highbuty Hooligan. And the worst
of it is that it could all boil dmvn to the final
game of the season when Arsenal travels to
Anfield to play Liverpool. Whatever happens
there, your best bet is to content yourself with
a few issues of Neat Stuffand look back here
next year.

Somebody writes in Amazing Heroes #145, page 134

THE LAST
AMERICAN
W:itteo by WAGNER: illustrated by M*KE
McMAHON; ed.ted by ARCHIE GOODWIN
32 four-color pages; $1.75; eventuany from MARVEL
EPC COMCS
Well, you’ve been waiting for this for the
past four years now, haven’t you? These
things can’t be rushed, can they? After
all, you only want the best, don’t you.
Which is why you’re not likely to be
seeing The Last American for a while
yet.

Somebody writes in Amazing Heroes #62, page 68

According to Archie Goodwin, The
Last American, a new Epic Comic
scheduled to premiere in 1985.
represents a logical extension of
the creative team’s previous work
on Judge Dredd. We were unable to
work a transatlantic phone call into
and schedule, but, if a
picture is worth a thousand worqs,
here•s 2,000.

Wow. That’s quite different from what actually happened five years later…

Somebody writes in Amazing Heroes Preview Special #3, page 145

The Last American: Epic says
it will come out—eventually.
The Last American (Marvel/Epic):
SOMEDAY Still in the can; the Marvel
promotion department didn’t even re-
cognize the name. In typical Epic
fashion, it will probably appear when
you least expect it.

Somebody writes in Amazing Heroes Preview Special #10, page 72

THE LAST
AMERICAN
Witten by WAGNER ard ALAN GRANT;
illustrated by MIKE McMAHON; edited by DAN
CHICHESTER
32 full-color pages; $1.75; bi-rnonthöt from MARVEL
EPC COMCS
The delay in releasing this title has given
writers John Wagner and Alan Grant the
opportunity to refine The Last American,
resulting in some radical changes from
previously announced plans.
The lead character will still be one Ulysses
S. Grant, but instead of a man from the 1990s
charged with restoring civilization after the
holocaust, he’ll have been placed in sus-
pended animation at the tail end of the ’70s.
This change in direction results from the fact
that when the original plot was conceived the
idea of warfare in the future was relatively
fresh, whereas in the past few years it’s been
a well-mined field.
Grant was placed in suspended animation
to survive a nuclear attack on the U.S.A., and
charged with restoring civilization to its
former glory when he revives. The attack,
however, was averted at the final countdown
and he awakes after three decades to a
prosperous globally united utopia in no need
of salvation. His mission, however, is to
restore what he recalls as civilization. As the
technology of the furture prevents this
mission being achieved through the force
thought necessary when he was buried, the
Last American must attempt to reintroduce
the cultural iconography of the ’70s to a world
that doesn’t need it. Clad in Starsky-style
cardigans, or white-flared suits with stack-
heeled shoes, he is a lonely figure roaming
this new America in his Ford Pinto rather in
the manner of an eccentric preacher, extoll-
ing the virtues of pet rocks, lava lampst and
“good old-fashioned American disco”.

Tee hee. (That’s the version of the preview that was referred to in the first preview I quoted up there.)

An interview in The Comics Journal #122, page 78

PLOWRIGHT: Something that has been announced in
the USA is The Last American for Epic.
GRANT: They have the first part of it, but the whole
project came to a halt with Mike McMahon’s illness.
Mike’s back at work now, but he’s going to have to build
up gradually before doing it because it’s a major work,
but it should still be go.
WAGNER: If it does go we’ll have to change the story
completely. A story that’s been lying about that long loses
all attraction so we have to put something new into it to
bring it to life for us again.
GRANT: We thought the ‘ ‘Last” angle was a really nice
concept. We could do a French one, “The Last Fren-
chman” or “The Last could have exactly the
same comic with a different flag for every country in the
world.

The Last American has been reprinted at least twice (as a paperback).

Here’s a review:

Mick McMahon had been great before 1990 and great since, but his art in The Last American is so striking and idiosyncratic that it animates this particular story with a profound disquiet. The angular figures and splayed joints and underground-comix caricature anticipate the territory Frank Miller arrived at a decade later, and the faces look like they’ve been sanded out of pine and varnished.

And another:

It’s bleak as all hell – a fitting tribute for the end of the Cold War, but McMahon’s artwork is worth the entry price alone.